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No commits in common. "3ee2fc0684ff53e3eaf5510d2b9579bc9866bf3e" and "4aac49f603589e3b94a9811aab5358dcdffe5c51" have entirely different histories.

3 changed files with 10 additions and 47 deletions

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@ -1,22 +1,6 @@
import cv2
import base64
global gamelist
gamelist = []
# Set the gamelist
def set_gamelist(gamelist_dict):
global gamelist
gamelist = gamelist_dict
return True
# Get the gamelist
def get_gamelist():
global gamelist
return gamelist
# Reducing the size of an artwork/image (PNG to JPEG) and base64-encode it.
# imagepath = full file image path

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@ -1,36 +1,25 @@
from __main__ import app
from flask import jsonify, make_response
from flask import jsonify, request
import modules.db_connect
from modules.functions import get_gamelist, set_gamelist
import modules.game
import glob
import json
import base64
contentpath = modules.db_connect.contentpath()
# Collects all _index.nfo-files present and crunches them into a list of
# games.
# Fetch all _index.nfo-files present in given path and corresponding data
@app.route('/gamelist', methods=['GET'])
def show_gamelist():
if get_gamelist():
return jsonify(get_gamelist())
update_gamelist()
return jsonify(get_gamelist())
def gamelist():
nfolist = list(dict.fromkeys(glob.glob(str(contentpath)+'/**/**/*_index.nfo',recursive=True)))
# Updates the gamelist by searching for new nfo's
@app.route('/gamelist/update', methods=['GET'])
def update_gamelist():
nfolist = list(dict.fromkeys(glob.glob(
str(contentpath)+'/**/**/*_index.nfo', recursive=True)))
glist = []
gamelist = []
for nfo in nfolist:
try:
game = modules.game.game(nfo, True, True)
glist.append(game)
gamelist.append(game)
except Exception as e:
print(e)
set_gamelist(glist)
return make_response("<h1>Success</h1>", 200)
return jsonify(gamelist)

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@ -1,7 +1,7 @@
from __main__ import app
import json
import requests
from flask import render_template, redirect, url_for
from flask import render_template
import modules.init
host_endpoint = modules.init.host_endpoint()
@ -26,13 +26,3 @@ def gamelist(lang_code):
return render_template('gamelist.html', gamelist=glist,
**languages[lang_code], lang_code=lang_code)
# Update/Refresh the gamelist by re-scanning the game archive (slow)
@app.route("/<lang_code>/gamelist/update")
def gamelist_update(lang_code):
lang_code = lang(lang_code)
response = requests.get(
host_endpoint + '/gamelist/update')
if response.status_code == 200:
return redirect(url_for('gamelist', lang_code=lang_code))