Implement "cache" #8

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opened 2022-10-27 14:13:45 +02:00 by odecif · 0 comments
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Not sure if the correct terminology here, but we really need to increase performance when it comes to loading stuff in the product.

An idea is to create a sort of content-caching which at the startup of the program caches all .nfo's into a hashmap or dict or something and then use this storage method instead of reading from disk every time one open the gamelist (f. ex.).

Not sure if the correct terminology here, but we really need to increase performance when it comes to loading stuff in the product. An idea is to create a sort of content-caching which at the startup of the program caches all .nfo's into a hashmap or dict or something and then use this storage method instead of reading from disk every time one open the gamelist (f. ex.).
odecif added reference preload-nfos 2022-10-28 11:07:22 +02:00
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Reference: odecif/bcns-gameDistributionSystem#8
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