Implement "cache" #8
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Delete Branch "%!s()"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
Not sure if the correct terminology here, but we really need to increase performance when it comes to loading stuff in the product.
An idea is to create a sort of content-caching which at the startup of the program caches all .nfo's into a hashmap or dict or something and then use this storage method instead of reading from disk every time one open the gamelist (f. ex.).