bcns-gameDistributionSystem/bcnsGDSSite/__init__.py
odecif 631dc761c6 Major overhaul
* Now using Blueprints instead of importing modules.
* Now using def create_app instead of just app
2023-11-18 02:52:39 +01:00

87 lines
2.8 KiB
Python

from datetime import date
from flask import render_template, Flask, request
from json import JSONEncoder
from bcnsGDSSite.modules.gamelist import gamelist
from bcnsGDSSite.modules.game import game
import bcnsGDSSite.modules.init
import os
import inspect
import json
import glob
import tomllib
class MyJSONEncoder(JSONEncoder):
def default(self, o):
if isinstance(o, date):
return o.isoformat()
return super().default(o)
def create_app(test_config=None):
app = Flask(__name__, instance_relative_config=True)
app.register_blueprint(gamelist)
app.register_blueprint(game)
print(app.url_map)
app.config.from_mapping(
SECRET_KEY='dev',
DATABASE=os.path.join(app.instance_path, 'bcns_gds.sqlite'),
)
app.config['JSON_AS_ASCII'] = False
if test_config is None:
# load the instance config, if it exists, when not testing
app.config.from_file("config.toml", load=tomllib.load, text=False)
else:
# load the test config if passed in
app.config.from_mapping(test_config)
# ensure the instance folder exists
try:
os.makedirs(app.instance_path)
except OSError:
pass
# import bcnsGDSSite.modules.gamelist # noqa: E402
bcnsGDSSite.modules.init.set_apihost("http://" +
app.config['API']['host'] +
':' + app.config['API']['port'])
bcnsGDSSite.modules.init.set_applanguage(
app.config['MAIN']['app_language'])
languages = bcnsGDSSite.modules.init.get_languages()
if not languages:
languages_path = os.path.dirname(
os.path.abspath(inspect.getfile(
inspect.currentframe())))
language_list = glob.glob(languages_path + "/language/*.json")
print("### Loaded languages")
for language in language_list:
filename = os.path.basename(language)
lang_code = filename.split('.')[0]
with open(language, 'r', encoding='utf-8') as file:
print("# ", lang_code)
languages[lang_code] = json.loads(file.read())
bcnsGDSSite.modules.init.set_languages(language)
# Check if valid language code is set. If not, return app default
def lang(lang_code):
if lang_code not in languages:
return "en_US"
return lang_code
@app.route("/", methods=["GET", "POST"])
@app.route("/<lang_code>/", methods=["GET", "POST"])
def home(lang_code=False):
lang_code = lang(lang_code)
if request.form:
lang_code = request.form["language_select"]
return render_template('home.html', **languages[lang_code],
lang_code=lang_code,
languages=languages.keys())
return app