bcns-gameDistributionSystem/bcnsGDSAPI/modules/game.py
odecif 77b0bcb94a Prepare API for gunicorn
It is now possible to run the API with gunicorn using
gunicorn -w 4 -b 0.0.0.0:8001 'bcnsGDSAPI:create_app()'.

Also did other small changes.
2023-11-21 12:51:35 +01:00

113 lines
4.0 KiB
Python

from flask import jsonify, request, send_from_directory, send_file, Blueprint
import base64
import json
import bcnsGDSAPI.modules.db_connect
from bcnsGDSAPI.modules.functions import reduceartcv2, make_archive
import os
contentpath = bcnsGDSAPI.modules.db_connect.contentpath()
game = Blueprint('game', __name__, template_folder='templates')
# Fetch and present all information from one _index.nfo-file
@game.route('/game', methods=['POST'])
def showgame(
predefinednfo=False,
return_dict=False,
skip_artwork=False,
skip_displayimage=False):
nfopath = ""
if predefinednfo is not False:
nfopath = predefinednfo
else:
nfopath = base64.b64decode(request.json).decode()
nfo = json.load(open(nfopath, 'r'))
nfo['path'] = base64.b64encode(nfopath.encode('utf-8')).decode()
nfo['nfo'] = os.path.basename(nfopath)
# Add front cover artwork in medium size
# TODO: Refactor to use next() instead of nested for()
if skip_displayimage is True:
nfo['game']['displayimage'] = ""
else:
artpath = os.path.dirname(nfopath)+'/art/'
i = 0
if 'artwork' in nfo['game']:
if nfo['game']['artwork']:
for art in nfo['game']['artwork']:
try:
if skip_artwork is False:
nfo['game']['artwork'][i]['data'] = reduceartcv2(
artpath+art['filename'], 'thumbnail')
if art['type'] == 'front':
nfo['game']['displayimage'] = reduceartcv2(
artpath+art['filename'], 'thumbnail')
except Exception as e:
print("Failing cover: " + art['filename'])
print(e)
i += 1
if 'displayimage' not in nfo['game']:
for art in nfo['game']['artwork']:
if art['type'] in ['cd', 'dvd']:
nfo['game']['displayimage'] = reduceartcv2(
artpath+art['filename'], 'thumbnail')
else:
nfo['game']['displayimage'] = ""
if return_dict is False:
return jsonify(nfo)
return nfo
# Fetch all artwork from a given _index.nfo-file
@game.route('/game/artwork/size/<size>', methods=['POST'])
@game.route('/game/artwork', methods=['POST'])
def artwork(size='max'):
f = open(request.json['nfo'], 'r')
nfo = json.load(f)
artpath = os.path.dirname(request.json['nfo'])+'/art/'
artlist = []
for art in nfo['game']['artwork']:
img = ""
# If max size, send image as-is
if size == 'max':
with open(artpath+art['filename'], mode='rb') as file:
img = file.read()
art['img'] = base64.b64encode(img).decode()
# Changes filetype to jpeg for size reduction. This also drops
# Alpha-channel
else:
art['img'] = reduceartcv2(artpath+art['filename'], size)
artlist.append(art)
return jsonify(artlist)
# Serve a file. Takes the following object parameters:
# nfopath base64-encoded full path to specific game nfo-file
# filepath base64-encoded path to file starting from game dir
@game.route('/getfile', methods=["GET"])
def getfile():
nfopath = os.path.dirname(
base64.b64decode(request.json['nfopath']).decode())
filepath = base64.b64decode(request.json['filepath']).decode()
return send_from_directory(nfopath, filepath, as_attachment=True)
# Game folder as ZIP-file (kinda slow)
@game.route('/getzipfile', methods=["GET"])
def getzipfile():
nfopath = base64.b64decode(request.json).decode()
nfo = json.load(open(nfopath, 'r'))
nfo['path'] = base64.b64encode(nfopath.encode('utf-8')).decode()
path = os.path.dirname(nfopath)
dirname = os.path.basename(nfopath)
return send_file(
make_archive(dirname, path),
mimetype='application/zip',
as_attachment=True,
download_name=str(dirname) + '.zip')